Multiplayer Beta Release - Run Steal Trap Kill


Hello people of itch!

I'm here to present my new multiplayer game called: Run Steal, Trap Kill. After 5 weeks I can finally publish the first build to the public. It's still very basic, but I'm proud to have come so far with a solo project and tackling multiplayer for the first time. I'm making this post mostly to share what my plans are for the next few weeks:

- The game is still lacking sound, so that's next priority. It won't be anything super special, but i have plans to make the music myself.

- I want more content and levels. At least 3 like my trailer/pitch promised. You quickly get sick of this first honestly badly designed level. I initially only made the level for quick playtests but never got around to make a new one for the beta. The level design improvements includes better and more unique traps.

- Then i want to look at the visuals. It looks pretty bad right now because some lighting issues.

- Finally (depending on how many players are active) i'll add a competitive mode with a cosmetics system.

I officially only have a few weeks left for the project so a full release will only happen if the game gets enough attention. I'll say on peak time 20 players online.

If you want to follow the development of this further, join the discord! https://discord.gg/A66jMH9tZu

Thanks for reading and keep on running!

Files

Run Steal Trap Kill - BETA.zip 37 MB
May 31, 2024

Get Run Steal, Trap Kill

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